# Market size

### The Gaming market: Estimated at $400B in 2028.

> The global gaming market is projected to grow from $229.16 billion in 2021 to $[545.98 billion in 2028](https://www.fortunebusinessinsights.com/gaming-market-105730#:~:text=545.98%20billion%20in%202028) at a CAGR of 13.20% in forecast period, 2021-2028

> Global video games and esports revenue totaled US$215.6bn in 2021 and is forecast to grow at a 8.5% CAGR to [US$323.5bn in 2026](https://www.pwc.com/gx/en/news-room/press-releases/2022/global-entertainment-and-media-outlook-2022-2026.html#:~:text=8.5%25%20CAGR%20to-,US%24323.5bn%20in%202026,-.%20Asia%20Pacific%20generated)

### The Online education market: Estimated at $400B in 2026.

> By 2026, the global e-learning market [is forecast to reach almost 400 billio](https://www.statista.com/statistics/1130331/e-learning-market-size-segment-worldwide/)n U.S. dollars. In 2019, the global e-learning market was sized at almost 200 billion U.S. dollars. In the same year, the learning management system (LMS) market generated roughly 18 billion U.S. dollars.

> Udemy is a MOOC platform launched in 2010. [It has 30 million students](https://e-student.org/e-learning-statistics/#:~:text=Udemy%20is%20a,Udemy), more than 100,000 courses, and a number of high-value business customers such as Pinterest and booking.com.


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